| Common |
| All Naturale | Merging dogs with no traits give +$1 |
| Apprentice | On shuffle, give a dog in your deck digs |
| Bargan Hunter | On sell, get a random uncommon tag |
| Behaviourist | Dogs with bad traits are free |
| Bouncy Castle | Dogs are very bouncy |
| Cacophany | When dogs are barked at they give 30 bones |
| Dynamic Duo | Pack pulls a dog of the same rank if possible |
| Excitable | Friendly dogs jump higher |
| Friendly Folds | 3's have friendly |
| Hop on Pop | Dropping a six on another dog gives it miniature |
| Jupiter | Zero gravity inside the yard |
| Little Treat | Draw 2 extra cards when you shuffle |
| Locksith | Miniature dogs remove crated on touch, rewarding 100 bones |
| Megaphone | Barks destroy rocks |
| Outbreak | When you draw a dog with a bad trait, give it fleas |
| Outlaw | Every new hand, get a fostered & crated copy of a random dog in the yard |
| Pebbles | Rocks have miniature |
| Pennies | Merging aces gives an extra $1 |
| Poochy | Dogs with bad traits have cool |
| Prescription | On pickup get a shampoo, removing a bad trait gives $10 |
| Princelings | Aces have royal & also merge with 2's |
| Prized Weiners | 4's have show dog |
| Protest | crated dogs get barky when they bark, draw a card |
| Pro Walker | If digs fails to draw, get a fostered leash |
| Redecorator | After playing your first leash each hand, get a fostered leash |
| Roll Over | Flip the yard when your deck shuffles |
| Shelter | Get $5 when you play a fostered dog |
| Showing Hole | 5's have dig |
| Sit! | The first dog you play each hand gets sleepy |
| So Brave | Get 100 bones when you play a timid dog |
| Strict Owner | crated ends after 1 hand instead of 2 |
| Supersonic | Barks are stronger |
| Tax Return | Get $5 when your deck shuffles |
| The Very Best | After playing a trainer card, draw a card |
| Treat Bag | Get a random fostered trainer card when you shuffle |
| Well Trained | When dogs lose crated get a fostered trainer card |
| Yappers | 2's have barky |
| Beggar | Playing a royal dog gives you a fostered cheese |
| Buried Treasure | When digs triggers get 50 bones |
| Chase Tail | 5's & under spin |
| Chicken Tenders | Dogs you play get , after 5 hands remove this tag |
| Consolation Prize | If you try to draw from your deck with 0 cards left, get 100 bones |
| Daycare | Get 10 bones for each dog in the yard when you draw a new hand |
| Good Behaviour | Get 50 bones whenever you play a dog with a bad trait |
| Investor | Gain $5 when entering a shop |
| Last Chance | When you draw your final hand in a goal, get 3 extra cards |
| Let Them Lie | When you shuffle, get 80 bones for each sleepy dog in the yard |
| Littermates | Get a fostered copy of the first dog you play after a shuffle |
| Short Leash | Get a leash, leashes also remove all bad traits except fostered |
| Should've Been Fixed | When a friendly dog merges, they create 1-5 aces with timid |
| Squint | Rocks count as 2's, 2's count as rocks |
| Underachiever | Get $20 when you fail a goal |
| Uncommon |
| Air Bud | On shuffle, all dogs do a big jump |
| All Fluff | Playing a timid dog gives up to 5 dogs in the yard friendly |
| A Sleeve Full | Merging aces gives bones equal to aces previously merged |
| Best For Last | Promotes the last card played when completing a goal |
| Best Friends | Playing a friendly dog gives equal dogs in the yard friendly |
| Bigger & Better | Merges of 5 & up are worth 2x bones |
| Big Paw | Increase hand size by 1 |
| Business School | When a dog in the yard is promoted get 250 bones & draw a card |
| Chit Chat | barky dogs bark twice |
| Dog Breath | barks give other dogs fleas |
| Hop & a Skip | Every 5th ace merged results in a 5 |
| Jailbreak | When one dog loses crated, all dogs lose crated |
| Jurassic Bark | Rocks bark when you draw a hand |
| Little Buddy | Pack pulls 2 of your smallest dogs |
| Little Litter | Pack instead plays 3 copies of your smallest dog in the yard with fleas |
| Luxury Shopper | On sell, get a random rare tag |
| Many Hands | On shuffle, return all dogs with fleas to your hand (they become fostered) |
| Middle Ground | When you shuffle, get a fostered copy of the middlest dog in the yard |
| Nuggets of Gold | Get $1 for each rock in the yard when you draw a card |
| Odd Times | Odd numbered dogs give double bones when merged |
| Ouroboros | When 5's merge they become 4's, promote a random dog in the yard |
| Patience | When crated ends, that dog and all dogs touching get & friendly |
| Pay to Win | On shuffle, gain bones equal to your $ |
| Pug Life | When 3's merge, promote A's & 2's to 3's |
| Puppies | Dogs 3 & below have miniature |
| Responsible Owner | Get 50 bones when you play a trainer card |
| Slick | The first dog you see in the shop always has cool |
| Small & Mighty | Merges 5 & below give double bones |
| Smooth | When you play a cool dog card, add a random good trait to it |
| Sniffers | Merging 4's gives a random dog friendly |
| Specialist | The most prevalent trait in your deck appears more in the shop |
| Stinky Soap | Only bad traits appear in the dogwash |
| Storm Warning | When a dog with bad traits merges, give its bad traits to another random dog in the yard |
| Teeny | The dog wash always offers miniature |
| Thinks It's People | When pack triggers, play a random trainer card |
| Whippets | 10's have all good traits |
| Aces High | Merging aces gives 10x bones |
| Acrobat | crashes the game lololololol |
| Alpha | If pack pulls a 8+, shuffle your deck |
| Best in Show | When you visit the dog wash, give all dogs in the yard show dog |
| Born to Lead | Your biggest dog cards get & show dog when drawn |
| Bribe | Every hand, discard a dog with a bad trait, get 100 bones & $5 |
| Dig Deep | Digs instead draws two cards |
| Hour of Need | Dogs you play on your final hand in a goal get & miniature |
| Long Leash | Get a leash, leashes send the dog into your deck instead of your hand |
| Meteor | On shuffle, a 7 with sleepy falls into the yard |
| Obedience | $1 discount in the shop for each showdog in the yard |
| Popular Friend | Dogs played by pack get |
| Settle Down | After 5 seconds timid dogs swap timid with a random good trait |
| Store Credit | Refund 50% of your last purchase when leaving the shop |
| The Swindler | If you have $0 when leaving the shop get all $ spent back |
| Where'd You Get That | Merging a cool dog gives you a random tag |
| Rare |
| Antiques Dogshow | On sell, get a random legendary tag |
| Big Ben | Royal dogs under 10 are promoted when barked at |
| By Example | After playing 3 dogs with remove a bad trait from a dog in your deck |
| Cautious | Dogs without traits have timid & |
| CEO | When any dog in the yard is promoted, it goes up by an extra rank |
| Contagious | When a flea dog merges, add fostered copies of the resulting dog to your hand & deck |
| Divine Right | When you draw a royal dog, all other cards in your hand get |
| Double or Nothing | Halve the bones you gain but double the $ you gain |
| Drop It! | Merging 6's removes a rock, when you do, get a tennis ball |
| Dry Off | When you draw a dog with 3+ traits, remove one & promote it |
| Even More | Even numbered dogs give 100 bonus bones when merged |
| Extra... Extra Good | persists through merge |
| Forever Home | Cards with fostered go into the discard pile when played |
| Hidden Gem | Removing a rock from the yard adds an exceptional dog to your deck |
| Inside Man | When you make a merge, return the biggest dog in the yard with a bad trait to your hand |
| Microscope | On shuffle, every dog in the yard with fleas instead has miniature |
| Monarch | Playing a royal dog gives five other dogs in the yard miniature |
| No Biggie | Cool persists through merge |
| Organised Play | Crated dogs will merge with any crated dog |
| Overachiever | Go to the dog wash twice when you complete a goal |
| Over K-9000 | Merging 9's promotes a random dog in your deck |
| Paramedogs | If you're overflowing in the yard, pack instead plays 3 leashes |
| Passing Grade | Promote dogs when they lose crated |
| Pesticide | When you play a card with fleas, replace fleas with |
| Prized Lineage | Show dog persists through merge |
| Royal Parade | Royal dogs give 3x bones |
| Seven Did What? | 7's, 8's, and 9's merge with each other |
| Slippers | When you purchase a tag give 2 dogs in your deck |
| Slip the Bars | When a dog loses crated, all dogs in the yard of that size get miniature |
| Smidge | Drawing a miniature dog puts a fostered 5 with miniature in your hand |
| Strays | Get a random fostered dog under 10, after playing a cool dog |
| Sweet Dreams | When you draw a sleepy dog get two fostered copies with |
| Teamwork | When two dogs merge, promote the resulting dog |
| Through the World | Dig persists through merge |
| Timeless Echo | barky persists through merge |
| Too Cool for School | When you draw a card with cool there is a 1/3 chance it gets promoted |
| Adopter | First fostered card played during a goal stays forever |
| Bad Influence | Dogs with fleas merge with any good trait dogs under 10 |
| Close Enough | If you have two Q's in the yard, win the game |
| Cute As A... | when you play a miniature dog, spawn a miniature dog one rank smaller |
| Excavator | If you dig with no cards left, shuffle |
| High & Low | royal dogs merge with any miniature dog under 10 |
| Inmates | When you sell this tag, add two big dogs with bad traits to your deck |
| Jackpot | On the final hand of the goal, get 200 bones and $4 for every showdog in the yard |
| Pack Strong | When you draw a hand, gain 20 bones for each dog in the draw pile |
| Rise & Shine | On shuffle, replace sleepy in the yard with , draw a card for each |
| Role Reversal | Discipline cards can show up the shop |
| Show's Over | Merging two show dogs shuffles your deck |
| Stay! | Sleepy dogs in the yard under 10 are promoted on shuffle |
| Strength in Numbers | When a dog with fleas merges, draw a card for every fleas dog in the yard |
| Summoning Circle | When you draw a hand, if you have 3 of the same dogs in the yard, merge them |
| The Gambler | When a cool dog merges they result in a random dog under 10 |
| Legendary |
| A Centre For Ants | Miniature persists through merge |
| Adoption Day | On shuffle, the 5 smallest dogs in your yard return to your hand |
| Acheologist | Digs also draws a copy of the largest dog in your draw pile |
| Ding | On completing a goal, promote every dog in your deck instead of visiting the dog wash |
| Endless Joy | Friendly persists through merge |
| Fact! | All dogs have |
| Laika | Dogs that go off-screen get promoted |
| Living Rug | Sleepy dogs also merge with dogs one size smaller |
| Idiot! Loser! | When you fail a goal, merge any two random dogs in the yard |
| 101 | When you sell this tag, add 5x 8's with fostered to your deck |
| Oodles | 2's are royal & merge with all odd numbered dogs |
| Rags to Riches | Aces with fleas can merge with jacks, queens & kings |
| Snip Snip | Cut is always offered at the dog wash |
| Tennis Ball | Drag this tag to the yard to rouse the hounds, after 6 hands destroy this tag |
| The Farm | On shuffle, remove the smallest dog from your deck |
| Toy Factory | Every 3rd dog merged gets miniature |
| Reverse | Dogs merge down in value, after ten merges add a 10 to your hand & destroy this tag |
| Acepocalypse | When you sell this tag, all dogs under 10 become aces |
| Dark Ritual | If you have 5 dogs of a rank in the yard, destroy them, & summon a demon |
| Everything's Fine | You only lose if two or more dogs are overflowing |
| Lassie | Instead of losing destroy this tag & all dogs in the yard |
| Stylist | You can use all of the dog wash treatments |
| Top Dogs | Merging 7's & above removes the smallest dog from the yard |